The Use of Commercial Game Technology to Teach Video Production – Some Initial Results
PROCEEDINGS
Ryan Flynn, NIgel Newbutt, Mohammad Dastbaz, University of Greenwich, United Kingdom ; Jian Jun Zhang, Bournemouth University, United Kingdom
EdMedia + Innovate Learning, in Vancouver, Canada ISBN 978-1-880094-62-4 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
The use of commercial games to teach has been a hot topic of debate in the education sector for many years, but there seems to be a dearth of practical applications of the theory. This paper aims to publish some initial results of an experiment to use a freely available commercial game ("The Movies" by Lionhead Studios) to teach students the basics of Video Production. Although these results are preliminary and need more work, there is already encouraging signs of how to use the experience in a wider context, as well as improve practice in this new and exciting area.
Citation
Flynn, R., Newbutt, N., Dastbaz, M. & Zhang, J.J. (2007). The Use of Commercial Game Technology to Teach Video Production – Some Initial Results. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2002-2007). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/25645/.
© 2007 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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