Tags
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Education in Motion: From iPod to iPhone
Schmitt, C., Rodriguez, J. & Clothey, R. (2009). Education in Motion: From iPod to iPhone. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4308-4313). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
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Video Gaming in the Classroom: Friend or Foe?
Reynolds, C. (2008). Video Gaming in the Classroom: Friend or Foe?. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 3582-3589). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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Training by Gaming: A Research Framework to Evaluate Pre-service Teachers' Training with Massively Multiplayer Online Games
Schrader, P., Archambault, L. & Oh Young, C. (2008). Training by Gaming: A Research Framework to Evaluate Pre-service Teachers' Training with Massively Multiplayer Online Games. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1799-1804). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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Impact of Spatial and Social Presence on Learning in Virtual Learning Environments
Ruzhitskaya, L. & Speck, A. (2008). Impact of Spatial and Social Presence on Learning in Virtual Learning Environments. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5379-5388). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
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Face Off – Mayer v. Prensky: Two Views of Multimedia Instruction
Landis, M. (2008). Face Off – Mayer v. Prensky: Two Views of Multimedia Instruction. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1287-1295). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
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I Am a Gam3r, H3ar M3 Roar!
Gose, E. (2009). I Am a Gam3r, H3ar M3 Roar!. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2626-2631). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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eInclusion by means of Digital Game-Based Learning
Pivec, M., Dziabenko, O. & Kearney, P. (2005). eInclusion by means of Digital Game-Based Learning. In G. Richards (Ed.), Proceedings of E-Learn 2005--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1040-1044). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Using Gaming Literacies to Cultivate New Literacies
Hsu, H.Y. & Wang, S. (2009). Using Gaming Literacies to Cultivate New Literacies. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1314-1319). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Digital Games: Possibilities and Limitations - The Spore Game Case
Oliveira, L.R., Correia, A.C., Merrelho, A., Marques, A., Pereira, D.J. & Cardoso, V. (2009). Digital Games: Possibilities and Limitations - The Spore Game Case. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3011-3020). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Increasing Student Discourse to Support Rapport Building in Web and Blended Courses Using a 3D Online Learning Environment
Jones, J., Warren, S. & Robertson, M. (2009). Increasing Student Discourse to Support Rapport Building in Web and Blended Courses Using a 3D Online Learning Environment. Journal of Interactive Learning Research, 20(3), 269-294. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness
Foster, A. (2008). Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness. Journal of Interactive Learning Research, 19(4), 597-614. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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First steps and beyond: Serious games as preparation for future learning
Reese, D.D. (2007). First steps and beyond: Serious games as preparation for future learning. Journal of Educational Multimedia and Hypermedia, 16(3), 283-300. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Educational Gaming as an Instructional Strategy
Williams, V. (2008). Educational Gaming as an Instructional Strategy. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 215-220). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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Online Behavior and Personality Correlates of Technological Use
Buboltz, W., Young, T. & Wilkinson, L. (2003). Online Behavior and Personality Correlates of Technological Use. In C. Crawford, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2003--Society for Information Technology & Teacher Education International Conference (pp. 1142-1144). Albuquerque, New Mexico, USA: Association for the Advancement of Computing in Education (AACE).
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Impact of Technology on Student Socialization in the Classroom
Wilkinson, L., Buboltz, W., Thomas, A. & Seemann, E. (2001). Impact of Technology on Student Socialization in the Classroom. In J. Price, D. Willis, N. Davis & J. Willis (Eds.), Proceedings of SITE 2001--Society for Information Technology & Teacher Education International Conference (pp. 103-107). Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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July 2009 - Social Media: Trends and Implications for Learning
Siemens, G. & Cormier, D. .
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The impact of Internet Use in College Students' Social Involvement
Juniu, S. (2006). The impact of Internet Use in College Students' Social Involvement. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 939-944). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).