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Second Language Learning at Primary Levels using Adaptive Computer Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Designing online games : example and application in the project SAGE
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Impact on Learning when introducing Electronic Video Games elements in a Constructivist Learning Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Knight Elimar’s Last Joust: A virtual environment game for promoting literacy across the curriculum
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Urban expressions and experiential gaming
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Tracking Learning in a Computer Role Play Game: A Framework for Game Design
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Evaluating Computer Games for Children
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Serious Gaming: Instructional Strategies for Career and Technical Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Soccer Quiniela as a Game Strategy Applied to Education Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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An Accounting Class That’s Fun? Improving Student Interaction and Motivation with Multi-media and an Electronic Scoreboard
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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A Cost Behaviour Learning Game
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Battle of the Titans: Mario vs. MathBlaster
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Recursive Loops of Game-Based Learning: a Conceptual model.
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Teaching Teachers about Serious Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Play is the Beginning of Knowledge
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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The Use of Commercial Game Technology to Teach Video Production – Some Initial Results
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Learning Through Rich Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Emergent Features and Reciprocal Innovation in Modding Communities
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Constructing Knowledge through Games: Essential factors for an effective educational game
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Learning in Technology: Reconceptualizing Immersive Environments
AACE Journal Volume 16, Number 4
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