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Games

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The Magic Circle - Game Design Principles and Online Role-play Simulations
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Teacher’s role in Media Detective game: communication through non-player game characters
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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What works best a podcast or a study tool game in a web-enhanced class?
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Playing to Learn: Guidelines for Designing Educational Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Is History a game? Games, Youth and apprenticeship in History
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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The affordances and limitations of computers for play in early childhood
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Learning-by-Teaching in Educational Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Movement Based Learning: An Analysis of Dance Dance Revolution
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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The Alternate Reality Game: Learning Situated in the Realities of the 21st Century
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Musicland: an Edutainment to Train Listening Abilities
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Development of a Geometry Learning Game with Tangible User Interfaces
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Usability and Fun Evaluation of a Game Authoring Tool
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Usability Evaluation of Educational Game Software for Children with Autism
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Designing Game Based Learning - a Participatory Approach
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Standards for Educational, Edutainment, and Developmentally Beneficial Computer Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
Journal of Interactive Learning Research Volume 20, Number 4
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MMOGs: Beyond the Wildest Imagination
Journal of Interactive Learning Research Volume 20, Number 2
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Enhancing Low Level EFL Undergraduates’ Composition by Using an Online Collaborative Web Serious Game: Moses with Blogs
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Understanding the contexts of violent depictions in video games and their effects for media literacy education
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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A systematic review of the impact of games and simulations on learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications Volume 2007, Number 1 ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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