Developing More Effective Access to Higher Education for People With Disabilities: A Case Study in the Design of Accessible Online Courseware
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Pearson, E. & Koppi, T. (2001). Developing More Effective Access to Higher Education for People With Disabilities: A Case Study in the Design of Accessible Online Courseware. In C. Montgomerie & J. Viteli (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2001 (pp. 1470-1472). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/8599.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001
Craig Montgomerie & Jarmo Viteli
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Table of Contents
Universities are under increasing pressure to recognise the rights to effective access of people with disabilities. The use of web based courses and resources presents an opportunity to broaden participation by offering flexible learning and independence, but also presents an additional challenge for the course developer when designing programs and developing courses. This paper discusses an evaluation of an online learning environment (WebCT) in practice at the University of New South Wales. Issues considered included compatibility with assistive technologies; structure, presentation and organisation of content and navigational elements; and the provision of alternative information for people with sensory, cognitive or physical disabilities. The results show that many barriers to accessibility can be overcome through the employment of learner centred design principles, and by taking advantage of the features provided by the learning environment. This paper will discuss the results of the evaluation, issues raised and potential solutions.
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- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- A web-based learning platform to promote cognitive flexibility through deconstruction and reflection
- The Use of Video Games in Education
- Virtual Learning Communities - Theory and Practice: the Case of VirRAD[ ]
- Looking for a Model to Structure Learning Objects: MPLO (Multiple Perspectives Learning Objects)
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