Development and Formative Evaluation of a Multimedia Program Using Interpretive Research Methodology
Save to My Collections
Maor, D. (2001). Development and Formative Evaluation of a Multimedia Program Using Interpretive Research Methodology. Journal of Computers in Mathematics and Science Teaching, 20(1), 75-97. Norfolk, VA: AACE.
Retrieved from http://www.editlib.org/p/8506.
Journal of Computers in Mathematics and Science Teaching
Volume 20, Issue 1, 2001
Association for the Advancement of Computing in Education (AACE) Norfolk, VA
More Information on JCMST
This article describes how formative evaluation provided by students and teachers interacting with a multimedia program led to the modification of the program design. The program was developed by a team at Curtin University in Western Australia. The purpose of the multimedia program was to en-courage students to achieve higher-level thinking skills. Be-cause a constructivist approach guided its design, developers were aware of the need to keep the program complex, rich, diverse, and open for the purpose of enabling students to ex-plore, experiment, think, and hypothesize as they engaged in a scientific investigation. The program is based on authentic data collected from research expeditions to Antarctica. The formative evaluation consisted of written and oral responses from year 10 students, experienced teachers, and a peer re-view by a computer expert. The year 10 students evaluated the program twice at an interval of 3 months. The evaluation provided a rich source of information, which was used by the team to modify and improve the program. This formative evaluation raised further questions about how successfully the program promoted the development of the desired high-er- level thinking skills, and whether this type of program can contribute to this educational goal.
- Usage Analysis in Learning Systems
- The International Handbook Summit Call to Action for Learning with Technology in the 21st Century
- Elementary School Students’ Attitudes toward Applying Wikis or Blogs for Collaborative Note-taking Activities
- The Connected Learning Space
- A Special Passage Through Asia E-Learning
- Power and Flow Experience in Time-Intensive Business Simulation Game
- Implementation to Stimulate Consideration of Optimum Solutions Using Videoconference
- The World is Open: Introducing the Heroes, Gurus, and Revolutionaries of the Shared Internet
- Learning Objects in Context
- Ubiquitous wireless laptops in upper elementary mathematics
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.