R2D2: A Constructivist/Interpretivist Instructional Design Model
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Jost, M.B., Mumma, P. & Willis, J. (1999). R2D2: A Constructivist/Interpretivist Instructional Design Model. In J. Price et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 1999 (pp. 1489-1494). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/8201.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 1999
1999
ISBN 1-880094-33-9
J.D. Price, J Willis, Dee Anna Willis, M Jost & S Boger-Mehall
AACE
More Information on SITE
Table of Contents
Authors
Abstract
Until recently the great majority of instructional design (ID) models have relied on behavioral and information processing theories (Dick, 1996). There is, however, a growing body of literature on the practice of instructional design from a constructivist perspective (Winn, 1992). Much of this literature has emphasized the types of learning environments that can be developed such as anchored instruction or problem-based learning (Cognition and Technology Group at Vanderbilt, 1993; Wilson, 1996; Lin, Bransford, Hmelo, Kantor, Hickey, Secules, Petrosino, Goldman, and the Cognition and Technology Group at Vanderbilt, 1995; Reigeluth, 1996, 1997). In 1995 I described the first version of an instructional design model based on constructivist instructional and learning theories and an interpretivist philosophy of science (Willis, 1995). It was developed during work at NASA's Johnson Space Center in Houston and at the Center for Information Technology in Education at the University of Houston. The model, named Recursive and Reflective Design and Development (R2D2), was one of the first to lay out in some detail an approach to creating instructional material that was based on constructivist theory. This paper, which is based on work at Iowa State University, describes a revision of the R2D2 model and discuss some of the practical issues involved in using an ID model.
Keywords
Also Read
- Harnessing the affordances of Web 2.0 and social software tools: Can we finally make "student-centered" learning a reality?
- Exploring the Effect of Computer Mediated Communication Tools on Online Learners’ Participation and Learning: A Review of Research
- Using ADDIE Model to Design Second Life activities for Online Learners
- Opening Up Learning with Mobile Technologies
- Mixed-Methods Evaluation of the IMPACT Model for K-12 Technology Integration
- Distance Learning in Schools of Rural Vermont Online Arts Mentoring
- Introducing a Wiki in EFL Writing Class
- Research Highlights in Technology and Teacher Education 2009
- A Review of Research Methods for Assessing Content of Computer-Mediated Discussion Forums
- Are Pretty Interfaces Worth the Time? The Effects of User Interface Types on Web-Based Instruction
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment