Incorporating Web-Based and Virtual Reality Instruction into a Distance Education Course Using the ADDIE Model of Instructional Design
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Lee, J., Ge, X. & Yamashiro, K.A. (1999). Incorporating Web-Based and Virtual Reality Instruction into a Distance Education Course Using the ADDIE Model of Instructional Design. In Proceedings of WebNet World Conference on the WWW and Internet 1999 (pp. 1470-1471). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/7696.
The use of virtual reality (VR) applications in web-based distance education is still in its infancy. Instructors and instructional designers do not have specific models, let alone many case studies, upon which to design and implement web-based distance instruction using VR applications. Therefore, the purpose of this paper is to describe a case in which the well-known ADDIE model of instructional design was used to create the instruction for a one-hour web-based seminar using a VR application.
- ADDID : a model for processing the learning reform using computer technology
- The Fruits of ADDIE: Instructional Products of a Web-Based Distance Education Seminar Using Virtual Reality
- Serious Instructional Design: ID for Digital Simulations and Games
- Print versus Image: Privilege and Pedagogy with old/new media in the English classroom
- Bringing ADDIE to Life: Instructional Design at Its Best
- Using Gamification to Increase Student Engagement and Participation in Class Discussion
- Changing cultures, changing practices: Using mobile tools, the cloud and ePortfolios for authentic assessment
- Creating Open Educational Resources for Mobile Phones
- Collaborative Learning Environments: Exploring Student Attitudes and Satisfaction in Face-to-Face and Asynchronous Computer Conferencing Settings
- Synchronous and Asynchronous Online Delivery: How Much Interaction in E-learning is Enough in Higher Education?
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