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Childhood Violence Prevention Education Using Video Games

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Fontana, L. & Beckerman, A. (2004). Childhood Violence Prevention Education Using Video Games. Information Technology in Childhood Education Annual, 2004(1), 49-62. AACE.
Retrieved from http://www.editlib.org/p/4149.

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Journal Information

ITCE

Information Technology in Childhood Education Annual
ISSN 1522-8185
Volume 2004, Issue 1, 2004
Association for the Advancement of Computing in Education (AACE)

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Authors

Leonard Fontana, Broward Community College, USA; Adela Beckerman, Nova Southeastern University, USA

Abstract

This article describes a project that incorporated interactive technology to teach violence prevention knowledge and skills to second grade students. The educational video games presented lessons consisting of animated characters in a story, accompanied by a number of exercises. The research issue was whether students would develop an appreciation and proficiency in the prosocial knowledge, beliefs, and attitudes about behaviors emphasized in the interactive technology materials. Empirical data collected on the students at pretest and posttest indicated change in student knowledge, attitudes and beliefs in alignment with the sought-after learning objectives.

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