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Perspectives of Video Games as Learning Tools

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Ray, B., Jacobsen, B. & Ray, G. (2012). Perspectives of Video Games as Learning Tools. In P. Resta (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2012 (pp. 2609-2611). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/39977.

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Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2012
Austin, Texas, USA
March 5, 2012
ISBN 1-880094-92-4
  Paul Resta
AACE

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Table of Contents


Authors

Beverly Ray, Brenda Jacobsen, Gregory Ray, Idaho State University, United States

Abstract

Ongoing research examining preservice teachers' perceptions of the educational value of a set of researcher selected videogames for meeting teaching and learning goals in K-12 classrooms will be presented. Nintendo® Wii™ game system and the Sony Play Station® game system were used with preservice teachers enrolled in technology education courses at one university. Emergent categories of usefulness identified from the written comments will be presented, along with frequencies of agreement/disagreement on survey items. Results analyzed pre and post will be presented as well. Games used in the research will be identified along with linkage to knowledge, skill, and dispositional standards.

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