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Creating STEAM (science, technology, engineering, arts, and math) Project based learning and on-line learning communities for urban students: The CUYT Project Base Learning Model

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Bowman, J. (2012). Creating STEAM (science, technology, engineering, arts, and math) Project based learning and on-line learning communities for urban students: The CUYT Project Base Learning Model. In Proceedings of Global TIME 2012 (pp. 129-134). AACE.
Retrieved from http://www.editlib.org/p/39411.

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Conference Information

GTIME

Global TIME (Global TIME) 2012
Online,
February 7, 2012
AACE

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Author

Joseph Bowman, Center for Urban Youth and Technology (CUYT), SOE, United States

Abstract

The Center for Urban Youth and Technology (CUYT) has created program interventions to provide Science, Technology, Engineering, Arts, and Math (STEAM) opportunities for economically disadvantaged youth in urban and rural cities across New York State. The Institute for Nanoscale Technology and Youth (INTY) program focuses on digital literacy, multi media design, and nanoscale sciences. This project-based and informal education intervention, provides academic support, hands-on experience, and on-line services for students, teachers, and parents. This presentation reports about our middle school component and the activities that were deployed to meet the needs of students, parents, and teachers who are interested in the advancements in STEAM. Our presentation focuses on the following areas: CUYT Project-Based Model, Incorporation of Action Research into program design, and the INTY on-line web presence that we have created.

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