Development of a Simulated Teaching Game for Promoting Innovation in Teaching Mathematics
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Matsuda, T. & Ohgami, Y. (2011). Development of a Simulated Teaching Game for Promoting Innovation in Teaching Mathematics. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 278-288). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/38715.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011
Honolulu, Hawaii, USA
October 18, 2011
AACE
More Information on ELEARN
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Abstract
In this study, we developed a simulated teaching game that prompts mathematics teachers to conceive innovative lessons for cultivating learners’ problem-solving abilities. We achieved this using the Instructional Activities Game (IAG) system and by developing lesson plan data and a new game board. Moreover, we extended the functions of the IAG system. For example, we added a learner-agents function that captures learners’ responses in order to emphasize the influence of teachers’ instruction on students’ motivation, understanding, and utilization of ways of thinking. In addition, we designed the game board to be utilized in many contexts in mathematics and in other subject areas, so that it is possible to develop a similar training game just by devising other lesson plan data. In order to achieve this purpose, we added new functions to make describing the game board easier and make interactions richer.
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