Learner Generated Content: quality from students’ point of view
PROCEEDINGS
Maria Pérez-Mateo, Marcelo F. Maina, Marc Romero, Montse Guitert, Open University of Catalonia, Spain
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
The aim of this study, which started in the context of the Open University of Catalonia (UOC), is to explore students’ perception in relation to quality criteria in a LGC scenario. We analyze an experience where students develop a virtual project through wikis and other complementary tools. Bearing in mind this objective, we adopt a primarily qualitative point of view, based on a survey and on a focus group. The results show that students find significant the three categories that build up the quality framework for LGC: content, format and process. But the relevance of these elements depends on their participation within the process and the course proposal itself.
Citation
Pérez-Mateo, M., Maina, M.F., Romero, M. & Guitert, M. (2011). Learner Generated Content: quality from students’ point of view. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2520-2529). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/38214/.
© 2011 Association for the Advancement of Computing in Education (AACE)
References
View References & Citations Map- Boettcher, J.V. (2006, February 28). The rise of student performance content. Campus Technology. Retrieved from: http://campustechnology.com/articles/2006/02/the-rise-of-student-performance-content.aspx
- Dans, E. (2009). Educació n online: Plataformas educativas y el dilema de la apertura. Revista De Universidad y Sociedad Del Conocimiento, 6(1).
- Ehlers, U.D. (2009). Web 2.0 – E-Learning 2.0 – Assurance in Education 17, 296-314.
- Freire, J. (2009). Presentación“ Monográfico cultura digital y prácticas creativas en educació n”. RUSC. Revista De Universidad y Sociedad Del Conocimiento, 6(1). Grodecka, K.; Wild, F.; Kieslinger, B. (2008). How to Use Social Software in Higher Education. Retrieved from: http://www.icamp.eu/wp-content/uploads/2009/01/icamp-handbook-web.pdf
- Lee, M.J.W., & McLoughlin, C. (2007). Teaching and learning in the Web 2.0 era: Empowering students through learner-generated content. International Journal of Instructional Technology and Distance Learning, 4(10), 21-34.
- McConnell, D. (2006). E-learning groups and communities. Poland: The Society for Research into Higher Education y Open University Press. O ’ Reilly, T. (2005). What Is Web 2.0 Design Patterns and Business Models for the Next Generation of Software. Retrieved from: http://oreilly.com/web2/archive/what-is-web-20.html
- Railsback, J. (2002): Project-based Instruction: Creating Excitement for Learning. Northwest regional educational laboratory. Retrieved from: http://www.nwrel.org/request/2002aug/projectbased.pdf
- Shirky, C. (2003). Social
- Williams, J. & Chann, S. (2009). Using Web 2.0 to Support the Active Learning Experience. Journal of Information Systems Education, 20(2), 165-174.
- Yin, R.K. (2003). Applications of case study research. London: Sage Publications Inc.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to ReferencesSlides
- presentation_3046_34038.ppt (Access with Subscription)