Effects of Game-Supported Reading on Reading Effectiveness of the Fifth Grade Students
Save to My Collections
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011
June 27, 2011
Theo Bastiaens & Martin Ebner
More Information on EDMEDIA
Table of Contents
The purposes of this pilot study were to understand if game-supported reading can enhance students’ reading comprehension, if game-supported reading can increase students’ reading motivation and if game-supported reading can help students to learn the reading skills. A game-supported reading system was designed and developed according to some reading principles. Twenty-seven students were invited as a control group; they engaged in the reading through the traditional reading instruction. Thirty-one students were invited as an experiment group; they did their reading through the game-supported reading system “Reading Detective.” The result of this pilot study showed that the game-supported reading system can enhance students’ reading motivation. It also teaches students reading strategies. There is no significant evidence to show that game-supported reading system can enhance students’ reading comprehension; however, the number of students in the experiment group who wrote the abstract better and more completely is more than the number of students in the control group.
Tsao, Y.F. & Chiou, G.F. (2011). Effects of Game-Supported Reading on Reading Effectiveness of the Fifth Grade Students. In T. Bastiaens & M. Ebner (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 (pp. 1803-1812). Chesapeake, VA: AACE. Retrieved December 10, 2013 from http://www.editlib.org/p/38107.
- Using Gaming Literacies to Cultivate New Literacies
- Investigating the Predicting Variables of the Learning Outcomes when using Digital Textbooks
- Systematic Development of an E-learning Module for Teaching Writing
- An approach for e-learning/b-learning dissemination in a higher education institution using pivot faculty
- TOK - Developing a Tangible Platform for Storytelling
- Validating a Technology Enhanced Student-Centered Learning Model
- From Assembly Language to Machine Code Execution: Teaching and Understanding the Semantic Gap
- Using Roundhouse Diagrams in the Digital Age
- Making Web Enhanced Learning Accessible for All Students
- Play games to learn: Pre-service teacher development
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.