Virtual Research Arena: Presenting Research in 3D Virtual Environments
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Fominykh, M. & Prasolova-Førland, E. (2011). Virtual Research Arena: Presenting Research in 3D Virtual Environments. In S. Barton et al. (Eds.), Proceedings of Global Learn 2011 (pp. 1558-1567). AACE.
Retrieved from http://www.editlib.org/p/37372.
Conference Information

Global Learn (Global Learn) 2011
Melbourne, Australia
March 28, 2011
ISBN 1-880094-85-1
Siew-Mee Barton, John Hedberg & Katsuaki Suzuki
AACE
More Information on Global Learn
Table of Contents
Authors
Abstract
The paper presents Virtual Research Arena – a framework for creating awareness about educational and research activities, promoting cross-fertilization between different environments and engaging general public. In the paper, we present initial results of an explorative case study where we apply the framework. The study includes a practical exercise in cooperation technology course and the first Virtual Science Fair in Trondheim, Norway. The data collected during the study are analyzed to explore the technological, educational, social and other issues of using 3D Collaborative Virtual Environments for visualizing research projects and promoting research to the general public. We also present how the current studies fit into our previous research on supporting learning communities in 3D collaborative virtual environments. The paper concludes with outlining future development of the Virtual Research Arena.
Also Read
- E- Learning through Transmedia Storytelling. How the Emerging Internet-Based Participatory Cultures in China can be Co-Opted for Education.
- Constructing a 3D Collaborative Virtual Environment for Creativity Support
- Virtual Campus of NTNU as a place for 3D Educational Visualizations
- Beyond Immersion – Meaningful Involvement in Virtual Worlds
- Virtual Campus in the Context of an Educational Virtual City
- Using Virtual Reality Computer Models to Support Student Understanding of Astronomical Concepts
- Device Independent Mobile Applications for Teaching and Learning: Challenges, Barriers and Limitations
- The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technology
- Authentic e-Learning in a Multicultural Context: Virtual Benchmarking Cases from Five Countries
- Creating the intercultural learning narrative using social network sites status updates: An innovative approach in using social media
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.


New comment