Media Literacy and Pop Culture Curriculum Policies: Students Learning and Living in a Highly Technological and Mediated World
Save to My Collections
Mears, R. (2010). Media Literacy and Pop Culture Curriculum Policies: Students Learning and Living in a Highly Technological and Mediated World. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 4110-4114). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/35242.
This paper discusses digital content and digital use policies as modern teachers and administrators are forced to grapple with sometimes contradictory recommendations from local, state and national organizations in terms of whether to embrace new media technologies in schools or to guard students from them. For example, the National Council for Teachers of English (2007), whose standards to promote 21st Century literacies and digital media use differ greatly from the thinking of some traditionalists who seek to protect students from popular content, or to limit use of popular devices. While some organizations embrace various media technologies as tools for learning, other individuals and organizations reject new pedagogical approaches that attempt to harness digital media technologies. These protectionists believe that media technologies often affect youth populations negatively because the media messages channeled by popular technologies often promote harmful, illegal or illicit activities.
- Generation Y Learning in the 21st Century: Integration of Virtual Worlds and Cloud Computing Services
- The Deployment of ICT Facilities in Teaching and Learning in Higher Education: A Mixed Method Study of its Impact on Lecturers and Students.
- Teaching for Application: A Model for Assisting Pre-Service Teachers With Technology Integration
- The Effects of the Use of Interactive Whiteboards on Student Achievement
- Using Multimedia as an Educational Instrument to Enhance Teaching and Learning Strategies: A Malaysian Perspective
- An Mobile Application to Search Heterogeneous e-Learning Objects and Multimedia Contents in MATRIX Platform: Mobile-QS
- The International Handbook Summit Call to Action for Learning with Technology in the 21st Century
- A New Teacher Tool, Interactive White Boards: A Meta Analysis
- Using Gaming Literacies to Cultivate New Literacies
- Changing Learning with Mobile, Paperless eBooks.
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.