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Fizz: A 2D Physics-Based Programming Environment for Children

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Sheehan, R., Hendrickx, J. & Chiu, B. (2010). Fizz: A 2D Physics-Based Programming Environment for Children. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 1408-1413). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/34820.

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Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010
Toronto, Canada
June 29, 2010
ISBN 1-880094-81-9
AACE

More Information on EDMEDIA

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Authors

Robert Sheehan, Jacob Hendrickx, Benedict Chiu, The University of Auckland, New Zealand

Abstract

Fizz is a prototype programming environment for children which is based on a 2D physics simulator. Objects or shapes in a Fizz program behave with realistic physical properties: they fall, spin, slide, collide and bounce. Properties and behaviours of shapes are adjusted using a game-like menu system. Children can control the shapes by adding simple behaviours which are activated when particular events occur. Adding these behaviours is a simple way to program the shapes - when this event occurs then the shape does this e.g. when the rocket ship hits the planet the rocket ship explodes. The prototype was used successfully by hundreds of children in an Open Day situation and comments and suggestions for improvements were made.

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