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Internet Chess-Like Game and Simultaneous Linear Equations

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Nguyen, D., Mohammed, A.A. & Kadiam, S.C.B. (2010). Internet Chess-Like Game and Simultaneous Linear Equations. In Z. Abas et al. (Eds.), Proceedings of Global Learn 2010 (pp. 1811-1819). AACE.
Retrieved from http://www.editlib.org/p/34379.

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Conference Information

GLEARN

Global Learn (Global Learn) 2010
Penang, Malaysia
May 17, 2010
ISBN 1-880094-79-7
  Zoraini Wati Abas, Insung Jung & Joseph Luca
AACE

More Information on Global Learn

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Authors

Duc Nguyen, Ahmed Ali Mohammed, Old Dominion University, United States; Subhash Chandra Bose Kadiam, Old Dominion University (CEE Dept., 135 KAUF), Norfolk, VA 23529, United States

Abstract

In this research work, a Game-Based Learning (GBL) approach has been developed to help engineering students to understand crucial details about matrix reordering and factorization phases. A “chess-like” game has been developed and can be played by either a single player, or two players. Through this “chess-like” open-ended game, the players/learners will not only understand the key concepts involved in reordering algorithms (based on existing algorithms), but also have the opportunities to “discover new algorithms” which are better than existing algorithms. Implementing the proposed “chess-like” game for matrix reordering and factorization phases can be enhanced by FLASH [3] computer environments, where computer simulation with animated human voice, sound effects, visual/graphical/colorful displays of matrix tables, score (or monetary) awards for the best game players, etc. can all be exploited. Preliminary demonstrations of the developed GBL approach can be viewed/played by any players who have access to the internet web-site [4]!

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