Development of Heuristics Evaluation for Educational Computer Games PROCEEDINGS
Hasiah Mohamed @ Omar, Universiti Teknologi MARA (UiTM), Malaysia ; Azizah Jaafar, Universiti Kebangsaan Malaysia, Malaysia
Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)
Heuristics Evaluation is commonly used in the evaluation process of computer games and it has been expended from general evaluation to more specific computer games evaluation such as mobile games, video games and MMORPg. Developed heuristics evaluation of computer games were thoroughly analyzed based on specific criteria being used in the heuristics. Based on the potentail of heuristics evaluation, this paper explains about the development of Playability Heuristics Evaluation for Educational Games (PHEG). The development process of PHEG involved five major steps; initial study, proposed heuristics, experts review, evaluation process and final heuristics. The discussion of this paper only focus on the first two steps initial study and proosed heuristics. Playability Heuristics Evaluation for Educational Games (PHEG) was proposed to be developed because of the important elements of educational games that need to be addressed in order to develop a usable and acceptable educational game.
Mohamed @ Omar, H. & Jaafar, A. (2010). Development of Heuristics Evaluation for Educational Computer Games. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn 2010 (pp. 1602-1810). Association for the Advancement of Computing in Education (AACE).
© 2010 AACE