Innovations in Education and Entertainment Settings: A Quest for Convergence
Save to My Collections
Fanning, E. (2011). Innovations in Education and Entertainment Settings: A Quest for Convergence. International Journal on E-Learning, 10(2), 127-144. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/33059.
International Journal on E-Learning
Volume 10, Issue 2, April 2011
Association for the Advancement of Computing in Education (AACE) Chesapeake, VA
More Information on IJEL
The purpose of this study was to compare the production processes and approaches for user engagement of virtual environments created for learning or commercial and entertainment purposes, specifically through online games and 3-D online spaces. This study used a qualitative, multiple case study approach based on interviews with developers of virtual environments and observation of their respective virtual learning environments. Cases represented developers of virtual environments within academic, commercial game, and advertising sectors. Interviews and observation were based on elements identified in literature as central for facilitating learning and user engagement in a virtual environment, as well as processes for design, production, and implementation. This research indicates that user-centered approaches employed by the entertainment and advertising sectors lead to higher levels of user-engagement and sustainability of the space itself.
- Virtual Environments
- Distance Education
- Educational Technology
- Instructional Design
- Learning Management Systems
- Designing with and for Technological Pedagogical Content Knowledge: The Evolution of GeoThentic
- Using e-Learning Technologies in Developing Remeditainment Products for the Treatment of Children with Central Auditory Processing Disorder (CAPD)
- Post degree online course in Haematopathology and e-Learning: description of an innovative curriculum in e-Learning
- Podcasts in Higher Education: What Students Want, What They Really Need, and How This Might be Supported
- Using RSS in Collaborative Course Development
- Teaching for Success: Technology and Learning Styles in Preservice Teacher Education
- Reducing E-Learning Development Costs Using a Streamlined XML-based Approach
- Using Authentic Situations and Avatars to Build Knowledge in an E-Learning Environment
- Inspiring Learning and Teaching: Using e-tools to Facilitate Change
- Scenario making support in PBL
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.