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Second Language Students' Experiences of Second Life: From Text Chat to 3D Play PROCEEDINGS

, National Central University, Taiwan

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-76-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper reports on a semester-long online collaborative project, in which 20 second language (L2) students co-constructed content and activities to play in Second Life (SL). Drawing upon the concept of language play, the author shares her pedagogical orientations to L2 learning, writing, and communication and discusses students’ experiences based on a questionnaire designed for students’ self assessment. The results of this study show that the participating L2 students expressed little confidence in exploring the chat-dependent, game-like, and avatar-based virtual community. This study suggests that students should not only play roles, engage with class tasks, and learn SL skills within formal classroom instruction, but also interact with SL users by chatting and playing in the 3D communities.

Citation

Liang, M.Y. (2009). Second Language Students' Experiences of Second Life: From Text Chat to 3D Play. In T. Bastiaens et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (pp. 1339-1344). Chesapeake, VA: AACE.

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