The Design of a 3D Virtual Game for Chinese as a Second Language (CSL) Practices
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Lin, Y.M., Lin, C.S., Lin, L.H., Chen, H.Y., Ma, J.T. & Chang, R. (2009). The Design of a 3D Virtual Game for Chinese as a Second Language (CSL) Practices. In G. Siemens & C. Fulford (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 1255-1260). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/31649.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009
Honolulu, HI, USA
June 22, 2009
George Siemens & Catherine Fulford
More Information on EDMEDIA
Table of Contents
As China plays a more influential role in the global politics and economy, Chinese is likely to become an international lingua franca in the near future. Although the importance of learning Chinese seems to be well aware of, learning it is considered difficult work for most non-native Chinese speakers. The purpose of this paper is therefore to describe the design decisions underlying a 3D virtual game, and its support to situated Chinese learning. The preliminary evaluation results indicated that both the metaphor used and the game narratives designed are suitable for CSL practices.
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