An Open and Service-Oriented Architecture to Support the Automation of Learning Scenarios
Save to My Collections
Rius, A., Santanach, F., Almirall, M., Sicília, M.Á. & García-Barriocanal, E. (2009). An Open and Service-Oriented Architecture to Support the Automation of Learning Scenarios. In G. Siemens & C. Fulford (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 1184-1189). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/31637.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009
Honolulu, HI, USA
June 22, 2009
George Siemens & Catherine Fulford
More Information on EDMEDIA
Table of Contents
The specifications of automated learning scenarios could bring about advantages for virtual learning environments and important benefits for organisations, although research in this e-learning area has not addressed this issue yet. In order to achieve this goal, one of the requirements is to have an infrastructure able to support the execution of specifications of learning scenarios. This paper presents an open service-oriented architecture based on the Open Services Interface Definition (OSID) specifications proposed by the Open Knowledge Initiative (OKI) and other normative specifications. Such architecture is used as technological infrastructure in a virtual learning environment with more than 40,000 students enrolled and has been tested as the infrastructure of a tool to automate specifications of learning scenarios. A given case study has been used to test the suitability of such architecture and to sketch out such future tool.
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- Template-based Approach to Development of Interactive Tests with IMS Question & Test Interoperability
- Switching Roles: a critique of the constructivist perspective on teachers and students – the case of online role-play simulation games
- Where is the Teacher? E-learning Technology, Authority and Authorship in teaching and learning
- Suppose you were someone else: The learning environment of a web-based role-play simulation
- The Magic Circle - Game Design Principles and Online Role-play Simulations
- On-line Games, Simulations & Role-plays as Learning Environments: Boundary and Role Characteristics
- Linking XML and Databases
- E-voking E-motion in E-Learning
- Designing an E-Learning Course Development Process
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.