A Student’s Guide to Virtual Worlds
Save to My Collections
Lansiquot, R. & Perez, M. (2009). A Student’s Guide to Virtual Worlds. In G. Siemens & C. Fulford (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 644-646). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/31568.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009
Honolulu, HI, USA
June 22, 2009
George Siemens & Catherine Fulford
More Information on EDMEDIA
Table of Contents
Recent topics in education have focused on using virtual worlds to enhance learning. However, the use of this technology needs to be assessed for effectiveness to justify its place in blended learning, hybrid, and online courses. This mixed-methodology study examines manuals created for students by students and the online component introduced in five sections of an Advanced Technical Writing course this academic year—three sections during the fall 2008 semester and two sections in spring 2009. The study focuses on the effects of virtual worlds on writing apprehension and facilitating meaningful communication. Results from the fall courses indicate a statistically significant decrease in student writing apprehension, which was corroborated by qualitative data that indicated students’ feelings that written communication in a virtual world was purposeful. Preliminary analyses of data from the spring 2009 courses reveal student interests in expanding multimedia communication resources in virtual worlds.
- Mobile Learning: Integrating Text Messaging into a Community College Pre-Algebra Course
- SALMS: SCORM-compliant Adaptive LMS
- Development of social presence scale
- Building Computer-based Tutors to Help Learners Solve Ill-Structured Problems
- Role-Based Design: Rethinking Innovation and Creativity in Instructional Design
- E-learning and ADDIE Model
- Toward Understanding Student and Faculty Perceptions of Teaching, Learning and Disaster Resilience in Second Life
- Switching Roles: a critique of the constructivist perspective on teachers and students – the case of online role-play simulation games
- Supporting the diversity of the E-learning 2.0 learners: The development of a psychological student model
- Supporting Teachers’ Use of a Project-Based Learning Environment in Ocean Science: Web-Based Educative Curriculum Materials
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.