Paper Pre-service students using Teen Second Life in secondary classrooms: A work in progress. PROCEEDINGS
Chris Campbell, University of Notre Dame Australia, Australia ; Rachel Boulay, University of Hawaii, United States
Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot study aims to investigate pre-service teachers using Teen Second Life as an example of a virtual world and a new technological tool in secondary classrooms. This study aims to give computing method Diploma of Education (post baccalaureate) students experience in Second Life as well as enable them to develop educational activities both in class and independently. The Diploma of Education computing method students will be introduced to Second Life as part of their class activities where the students will create activities to use in Teen Second Life and will then teach these activities to secondary students while on teaching rounds. The study will use a qualitative methodology within a case study framework and will have approximately 20 Diploma of Education students participating in this study. This work in progress paper describes this groundbreaking research as well as the current literature in this new field.
Campbell, C. & Boulay, R. (2009). Paper Pre-service students using Teen Second Life in secondary classrooms: A work in progress. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (pp. 2468-2472). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
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