You can Lead Students to Second Life, but Can You Get Them to Immerse?
PROCEEDINGS
Elizabeth Oldham, Ann FitzGibbon, Carina Girvan, Graham Heap, Micheal Collins, Tim Savage, Trinity College Dublin, Ireland
Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
In this paper, the authors report on the early stages of a project in which student-teachers attending the authors’ institution are required to enter an Immersive Virtual World (IVW) for their elective module in Development Education. The paper outlines the implementation of the IVW Second Life, and identifies and discusses the key areas for promoting engagement and immersion; it then describes the way in which these are incorporated into the Development Education module. Among the implementation issues addressed, informed by the current literature and experiences on pilot rollouts, are: identifying the readiness of the target group; creating an awareness of the potential for the use of IVWs in education; scaffolding the experiences involved in learning Second Life; and allowing the learners to explore the potential benefits of IVWs in education.
Citation
Oldham, E., FitzGibbon, A., Girvan, C., Heap, G., Collins, M. & Savage, T. (2009). You can Lead Students to Second Life, but Can You Get Them to Immerse?. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 2318-2323). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/30976/.
Keywords
References
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