How to teach in Second Life?
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Shin, B., Seo, S. & Hwang, J. (2009). How to teach in Second Life?. In I. Gibson et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (pp. 1564-1567). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/30836.
Society for Information Technology & Teacher Education International Conference (SITE) 2009
Charleston, SC, USA
March 2, 2009
Ian Gibson, Roberta Weber, Karen McFerrin, Roger Carlsen & Dee Anna Willis
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Table of Contents
This purpose of this panel is to explore the possibility of the use of virtual reality such as Second Life by researchers from the US and Korea who are engaged in games and simulation for education. Second Life, as a virtual reality, will be valued by exploring a practical usage case on digital storytelling, the ways of improving learner’s spatial reasoning, and demonstrating user’s collaborative interactions for facilitating learning in Second Life. These three aspects on Second Life are expected to be an effective resource for exploring virtual reality as a new educational environment.
- Using Virtual Reality Computer Models to Support Student Understanding of Astronomical Concepts
- The Impact of Digital Storytelling and of Thinking Styles on Elementary School Students’ Creative Thinking, Learning Motivation, and Academic Achievement
- Digital Storytelling as Narrative Pedagogy
- Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress
- Student Perceptions of Virtual Reality as an Education Medium
- Implementation of Digital Storytelling in the Classroom by Teachers Trained in a Digital Storytelling Workshop
- Using a Multimedia Storytelling to Improve Students' Learning Performance
- Digital Storytelling at School. Does the TPCK Model Explain What’s Going On?
- Storytelling in Higher Education: a Theory of Reflection on Practice to support Deep Learning
- Facing Your Selves: The Effects of Digital Storytelling on Teacher Education
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