The effect of learner and game variables on social problem-solving in simulation game
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Park, H., Baek, Y. & Hwang, J. (2009). The effect of learner and game variables on social problem-solving in simulation game. In I. Gibson et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (pp. 1527-1533). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/30830.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2009
Charleston, SC, USA
March 2, 2009
ISBN 1-880094-67-3
Ian Gibson, Roberta Weber, Karen McFerrin, Roger Carlsen & Dee Anna Willis
AACE
More Information on SITE
Table of Contents
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Abstract
Simulation games with various characteristics are of good learning environment, which learners exhibit higher-order thinking, creativity, self-directed learning, and other abilities related to learning. The main aim of this paper is to evaluate the effects of learner and gaming factors on social-problem solving abilities in a simulation games that tries to explain the learning process in educational games. The research was conducted through a simulation game that Sims 2 aimed for university students (N = 120; 19-year-olds, 75 female and 45 male). The quantitative analyses were used to explore participants’ learning processes and gaming characteristics on social-problem solving skill. The results indicated that the gaming factor well totally an effect the social problem-solving ability as explanation power with 22.4%.
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