Learning Objects in Context
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Duval, E., Ternier, S. & Assche, F.V. 2009. Learning Objects in Context. AACE.
Retrieved from http://www.editlib.org/p/30469.
Ebook Information

Learning Objects in Context
AACE
2009
Authors
Abstract
The papers in this eBook focus specifically on the context in which learning objects are deployed: this theme is quite varied and picks up on the message that "if content is king, then context is queen." Overall, the main aim is to exploit data available about user context to: - generate metadata automatically, either during the authoring process, from the author's context, when information about the intended use is more easily available; or while the learner is working with the learning object, in order to capture his feedback, which can then be used later to help guide decisions on the appropriateness of the same object for other learners; - personalize the selection of relevant learning objects, by selecting objects that satisfy conditions that reflect the requirements of the context; and - adapt the behavior of a learning object to the specific characteristics of the context.
Contents
- Preface: Learning Objects in Context p. 7
- Erik Duval, Stefaan Ternier, and Frans Van Assche
- The Challenge of Content Creation to Facilitate Personalized E-Learning Experiences p. 11
- Ali Turker, Ilhami Gorgun, and Owen Conlan
- Learning Group Formation Based on Learner Profile and Context p. 19
- Martin Muelenbrock
- Authoring of Learning Objects in Context p. 25
- Marcus Specht and Milos Kravcik
- Modularization and Structured Markup for Learning Content in an Academic Environment p. 35
- Samuel Schluep, Marco Bettoni, and Sissel Guttormsen Schar
- Virtual Workshop Environment (VWE): A Taxonomy and Service Oriented Architecture (SOA) Framework for Modularized Virtual Learning Environments (VLE) - Applying the Learning Object Concept to the VLE p. 45
- Fredrik Paulsson and Ambjorn Naeve
- A Metadata Profile to Establish the Context of Small Learning Objects: The Slicing Book Approach p. 59
- Ingo Dahn
- Ontology-Based Learning Content Repurposing: The ALOCoM Framework p. 67
- Katrien Verbert, Erik Duval, Michael Meire, Jelena Jovanovic, and Dragan Gasevic
- Competence-Based Knowledge Structures for Personalised Learning p. 75
- Jurgen Heller, Christina Steiner, Cord Hockemeyer, and Dietrich Albert
- Strategies for Reuse of Learning Objects: Context Dimensions p. 89
- Allard Strijker and Betty Collis
- A Knowledge-Based Approach to Describe and Adapt Learning Objects p. 95
- Amel Bouzeghoub, Bruno Defude, John Freddy Duitama, and Claire Lecocq
- Progressive Inquiry Learning Object Templates (PILOT) p. 103
- Hans Poldoja, Teemu Leinonen, Terje Valijataga, Antti Ellonen and Marjo Priha
- Just-in-Time Generation of Pedagogically Sound, Context Sensitive Personalized Learning Experiences p. 113
- Ian O'Keeffe, Aoife Brady, Owen Conlan, and Vincent Wade
- Towards Next Generation Activity-Based Learning Systems p. 129
- Demetrios G. Sampson and Pythagoras Karampiperis
- A "Simple Query Interface" Adaptor for the Discovery and Exchange of Learning Resources p. 151
- David Massart
- Interoperability of Repositories: The Simple Query Interface in ARIADNE p. 161
- Stefaan Ternier and Erik Duval
- Learning Objects and Process Interoperability p. 167
- Keith D. Baker
Also Read
- Designing with and for Technological Pedagogical Content Knowledge: The Evolution of GeoThentic
- Using e-Learning Technologies in Developing Remeditainment Products for the Treatment of Children with Central Auditory Processing Disorder (CAPD)
- Post degree online course in Haematopathology and e-Learning: description of an innovative curriculum in e-Learning
- Podcasts in Higher Education: What Students Want, What They Really Need, and How This Might be Supported
- Using RSS in Collaborative Course Development
- Teaching for Success: Technology and Learning Styles in Preservice Teacher Education
- Reducing E-Learning Development Costs Using a Streamlined XML-based Approach
- Inspiring Learning and Teaching: Using e-tools to Facilitate Change
- Using Authentic Situations and Avatars to Build Knowledge in an E-Learning Environment
- Five-Picture Charades: A Flexible Model for Technology Training in Digital Media Tools and Teaching Strategies
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