Designing Learning Environments with Social Software for the Ne(x)t Generation – New Perspectives and Implications for Effective Research Design
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Pferdt, F.G. (2008). Designing Learning Environments with Social Software for the Ne(x)t Generation – New Perspectives and Implications for Effective Research Design. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 3095-3103). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/30106.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008
Las Vegas, Nevada, USA
November 17, 2008
ISBN 1-880094-66-5
Curtis J. Bonk, Mimi Miyoung Lee & Tom Reynolds
AACE
More Information on ELEARN
Table of Contents
Author
Abstract
In the current discussion about learning with technology, one focus is on new technologies such as Web 2.0 and social software. Research in this field often produces impressive empirical data, but at the same time fails to offer solutions for practical problems and transferable designs for learning. So the question of how research can be conducted to generate practical solutions, as well as to develop new theories, remains. The aim of the paper is to introduce empirical studies about the influence of social software on individuals, and the potential for learning. Furthermore, the paper will highlight the main ideas of the educational design of learning with social software, based on the experience of a three-year research project. In addition, two different traditional research paradigms will be analyzed. Finally, the new and unique research approach used by the researchers in this project to study and to design new learning environments will be characterized, offering a new way to generate theoretical and practical solutions.
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