Reaching the Summit: Using Information Technologies to Enhance Adventure-Based Learning Experiences
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Broda, M., Broda, K. & Dunlap, T. (2008). Reaching the Summit: Using Information Technologies to Enhance Adventure-Based Learning Experiences. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1508-1513). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29848.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008
Las Vegas, Nevada, USA
November 17, 2008
ISBN 1-880094-66-5
Curtis J. Bonk, Mimi Miyoung Lee & Tom Reynolds
AACE
More Information on ELEARN
Table of Contents
Authors
Abstract
In a knee-jerk reaction to the current digital practices of many of today’s youth, educators and researchers are advocating a return to the natural world and subsequent limitation of digital consumption. As obesity and attention deficit rates rise, many are turning a weary and accusatory eye towards the increased emphasis on all things digital. But do the unstructured and natural elements need to be at odds with the digital environments that are defining the higher education classrooms of today? Can the digital world actually complement the natural/experiential world and vice versa? Though disparate in their environmental contexts, technological and adventure-based methodologies are complimentary approaches for creating truly meaningful and authentic learning experiences. By implementing technological aspects into an adventure-based curriculum, participants are exposed to deeper reflective practices, authentic forms of communication for discussing personal growth, and a deeper sense personal connection to whole group growth and understanding.
Also Read
- Practice of Promoting Reflection in Problem-based Learning by Using Social Media and its Viewer
- Implementation of Digital Storytelling in the Classroom by Teachers Trained in a Digital Storytelling Workshop
- Students’ use of technologies to support formal and informal learning
- Proposal of a System to Support Learners’ Reflection by Visualizing Data Stored in SNS through Experiential Learning
- Let’s ‘Face’ It: Facebook as an Educational Tool for College Students
- Technology Assisted Project-based Learning for ESL learners
- Social Networking and Education: Using Facebook as an Edusocial Space
- Cognitive Development Through Narrative:Computer Interface Design for Educational Purposes
- Developing a platform for the integration of informal learning into the formal curriculum of higher education
- Empowering EFL learners to interact effectively in a blended learning environment
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment