Uses of Second Life in Higher Education: Three Successful Cases
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Wongtangswad, J. (2008). Uses of Second Life in Higher Education: Three Successful Cases. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1389-1391). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29825.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008
Las Vegas, Nevada, USA
November 17, 2008
ISBN 1-880094-66-5
Curtis J. Bonk, Mimi Miyoung Lee & Tom Reynolds
AACE
More Information on ELEARN
Table of Contents
Author
Abstract
Second Life is a 3-dimensional world built by Linden Labs intended on revolutionizing distance correspondence, learning, and interactivity online. Both educators and corporations alike recently have been establishing a presence in order to attract new students, facilitate distance education, or maintain relationships across oceans, time, and language barriers. This paper seeks to evaluate how educators in particular are using Second Life, and observes the successes and shortcomings they have experienced through their explorations in the Second Life “metaverse.”
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