On-line Role-play Simulation Games: Learning Objectives and Game Design, Part 2
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Linser, R. (2008). On-line Role-play Simulation Games: Learning Objectives and Game Design, Part 2. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1014-1016). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29743.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008
Las Vegas, Nevada, USA
November 17, 2008
ISBN 1-880094-66-5
Curtis J. Bonk, Mimi Miyoung Lee & Tom Reynolds
AACE
More Information on ELEARN
Table of Contents
Author
Abstract
The Symposium aims at bringing together higher-education teachers who have designed and run role-play simulation games in their courses to compare their design frameworks as they applied to the particular learning objectives of their courses. While role-plays are well known for their capacity to engage students, there are few available guidelines as to how to design role-plays to meet specific learning objectives. The intention is to leverage the experience of symposium participants to suggest such provisional design guidelines. What worked? What didn’t? What problems were encountered? And how were they resolved?
Also Read
- A Special Passage Through Asia E-Learning
- On-line Games, Simulations & Role-plays as Learning Environments: Boundary and Role Characteristics
- Development of a Multimedia Software System for Teaching English as a Foreign Language to South Korean University Students
- The Magic Circle - Game Design Principles and Online Role-play Simulations
- The contribution of a multimedia language learning environment to the language learning process and outcome.
- Student Perceptions of Virtual Reality as an Education Medium
- DIGITAL STORYTELLING: Engaging, Communicating, and Collaborating
- A Trip to Australia: Objectives, Design and Students’ Perceptions of a Role-Play Simulation in an English as a Foreign Language Learning Setting
- Role-plays in Instructional Technology: Task Force on Distance Education
- Computer-Supported Cooperative Learning Environments: A Framework for Analysis
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment