On-line Role-play Simulation Games: Learning Objectives and Game Design, Part 2
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Linser, R. (2008). On-line Role-play Simulation Games: Learning Objectives and Game Design, Part 2. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1014-1016). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29743.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008
Las Vegas, Nevada, USA
November 17, 2008
Curtis J. Bonk, Mimi Miyoung Lee & Tom Reynolds
AACE
More Information on ELEARN
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Abstract
The Symposium aims at bringing together higher-education teachers who have designed and run role-play simulation games in their courses to compare their design frameworks as they applied to the particular learning objectives of their courses. While role-plays are well known for their capacity to engage students, there are few available guidelines as to how to design role-plays to meet specific learning objectives. The intention is to leverage the experience of symposium participants to suggest such provisional design guidelines. What worked? What didn’t? What problems were encountered? And how were they resolved?
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