A University Curriculum for a Second Life Course
PROCEEDINGS
Penelope Semrau, Barbara Boyer, California State University, Los Angeles, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
This paper describes a task-centered curriculum for a Second Life university course taught winter quarter 2008. The students were primarily K-12 teachers pursuing their master’s degrees in instructional technology, math education, or counseling. The hugely successful course took students from being Second Life newbies to builders within ten weeks. The curriculum emphasized scaffolding of learning skills and knowledge, and Harrington’s (2006) nine principles for successful “situated learning environments.”
Citation
Semrau, P. & Boyer, B. (2008). A University Curriculum for a Second Life Course. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 179-184). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/29601/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
View References & Citations Map- Herrington, J. (2006). Authentic e-learning in higher education: Design principles for authentic learning environments and tasks. In T.C. Reeves& S. Yamashita (Eds.), Proceedings of World Conference on E-Learning inCorporate, Government, Healthcare, and Higher Education 2006 (pp. 3164-3173). Chesapeake, VA: AACE.
- Merrill, D.M. (2007). A task-centered instructional strategy. Journal of Research on Technology in Education, 40(1), pp. 5-22.
- The New Media Consortium (2008). The Horizon Report 2008 Edition. The 2008 Horizon Report is a collaboration between The New Media Consortium and the EDUCAUSE Learning Initiative, P. 1-33.
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