Am I Alone? The Competitive Nature of Self-reflective Activities in Groups and Individually
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Kieslinger, B. & Pata, K. (2008). Am I Alone? The Competitive Nature of Self-reflective Activities in Groups and Individually. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 6337-6342). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29261.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
June 30, 2008
Joseph Luca & Edgar R. Weippl
More Information on EDMEDIA
Table of Contents
Although not yet common practice, the use of personal learning environments (PLEs) has started to enter formal higher education. Some early adopters facilitate their students in making use of social software tools and networked resources for learning activities. In our contribution observations from field research that has been conducted in the context of the iCamp project are discussed. In the field trials students were guided towards self-reflection and self-direction activities by making use of their PLEs, while at the same time they were prompted to perform collaborative activities in distributed shared learning environments. Thus students and facilitators were challenged by the competitive nature of self-reflection done in single PLEs against the other-directed reflective activities done in distributed shared learning environments. This article elaborates on why collaborative activities might be hindering the individual reflective activities, and how this can be overcome.
- The System of Questioning: Support for Acquiring Inquiry Skills in Applying Web-based Models
- Perspectives on Blended Learning in Higher Education
- How Social Is My Personal Learning Environment (PLE)?, Part 1
- How Social Is My Personal Learning Environment (PLE)?, Part 2
- Patterns of Guidance in Inquiry Learning
- Usage Analysis in Learning Systems
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- From Theory to Practice: Towards Classifying Motivational Strategies Used by the Instructor of a Game-Based On-line Learning Event for Adults
- Generative Learning Strategies and Metacognitive Feedback to Facilitate comprehension of Complex Science Topics and Self-Regulation
- A Special Passage Through Asia E-Learning
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