The Study of Integrating Virtual Information into the Physical Environment for Elementary Science Learning
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Chen, C.H. (2008). The Study of Integrating Virtual Information into the Physical Environment for Elementary Science Learning. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 6126-6131). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29231.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
June 30, 2008
Joseph Luca & Edgar R. Weippl
More Information on EDMEDIA
Table of Contents
With the rapid development in mobile technology and interactive media technology, many researcher start to exam and explore a better way to use them in education. This paper introduces an AR system developed for elementary school children. The interesting learning system combines wireless and augmented reality technologies. The system framework and interface design will be shown in this paper. The pilot study to evaluate the system’s function and interface was not successful conducted due to the bad connectivity of the handheld and the mobile server. Although the prototype system is almost finished, it will need to modify several problems before carrying out the summative evaluation. How to use the system to accommodate the learning activity is the task and challenge to be accomplished.
- Physical Environments
- Educational Technology
- Human Computer Interaction
- Information Communication Technologies
- Usage Analysis in Learning Systems
- The International Handbook Summit Call to Action for Learning with Technology in the 21st Century
- Elementary School Students’ Attitudes toward Applying Wikis or Blogs for Collaborative Note-taking Activities
- The Connected Learning Space
- Designing Augmented Reality Experiences in Authentic Learning Environments
- Power and Flow Experience in Time-Intensive Business Simulation Game
- Perspectives on Blended Learning in Higher Education
- Implementation to Stimulate Consideration of Optimum Solutions Using Videoconference
- Children’s Models of the Internet
- Learning and Teaching with Electronic Games
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