Embodied Cognition and Video Game Programming
Save to My Collections
Fadjo, C., Shin, J., Lu, M.S., Chan, M. & Black, J. (2008). Embodied Cognition and Video Game Programming. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5749-5756). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29179.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
June 30, 2008
Joseph Luca & Edgar R. Weippl
More Information on EDMEDIA
Table of Contents
Recent research in cognitive psychology and neurophysiology has identified a connection between embodied cognition and computer programming and mathematics instruction. This paper examines the notion of embodied cognition in the context of video game programming instruction. Through the use of ‘full simulation’, novices and young children internalize (Glenberg, 1997) abstract concepts (Anderson, 2003), such as looping and variables, while ‘constructing’ (Papert & Harel, 1991) their own video games. We propose that by providing students with an opportunity to embody their cognitive process during the creation of their own video games that they will develop a deeper understanding of basic mathematical operators and computer programming concepts.
- The intractability of information: non-governmental development organizations and the uses of knowledge
- A Comparison of Learners' Achievement between Blended Learning and Distance Learning
- The Effects of Computer-Assisted Concept Mapping on EFL Students’English Reading
- The Ecology in Architecture Design Project: Pedagogical, Graphic and Technological Strategic Choices
- Education and Information Technology 2012: A Selection of AACE Award Papers
- Social Networking and Education: Using Facebook as an Edusocial Space
- The International Handbook Summit Call to Action for Learning with Technology in the 21st Century
- Becoming an Educational Technology Leader Though Online Education
- The Development of Online Student Skills: Successful online students share their secrets
- Credibility of a simulation-based virtual laboratory: An exploratory study of learner judgments of verisimilitude
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.