Hypertext for Printed Books to Aid Learning
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Timpany, C. (2008). Hypertext for Printed Books to Aid Learning. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5461-5466). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29135.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
Joseph Luca & Edgar R. Weippl
AACE
More Information on EDMEDIA
Table of Contents
Author
Abstract
The media of printed books and hypertext both provide significant benefits to learners. Printed books are a physical form that signify authority and learners feel comfortable interacting with, while hypertext provides learner control and associative benefits that aid the learner in the knowledge construction process. The two technologies have been seen as competitive, the book embodying the ideals of the past and the physical learning environment, and learning through hypertext media being the way forward utilising technology. The premise of this paper is that by applying hypertext methods to a printed book the distinct advantages of both media can be utilised by the learner. This paper considers research concerning both the advantages and disadvantages of each media, the support for hypertext in education provided by Constructivist Learning Theory and Cognitive Flexibility Theory. Finally presenting a prototype for a hypertext printed book as a concept that combines the distinct benefits of both media.
Keywords
Also Read
- A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education
- Risk and Responsibility: A Self-Study of Teaching with Second Life
- Comparing Role-playing Activities in Second Life and Face-to-Face Environments
- Participatory methods and their implications in collaborative workplace learning
- Facilitating Technology-Enhanced Problem-based Learning (PBL) in the Middle School Classroom: An Examination of How and Why Teachers Adapt
- Design for Meaningful Discourse
- Impact of Learning Paradigms in Games Design: How the Theory of Learning has Influenced the Design of Video Games
- Supporting E-Learning with Technologies for Electronic Documents
- A Special Passage Through Asia E-Learning
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.


New comment