EXPLORING VIRTUAL WORLDS as a METHOD FOR DELIVERING ONLINE EDUCATION
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Squires, J. & Benmessaoud, F. (2008). EXPLORING VIRTUAL WORLDS as a METHOD FOR DELIVERING ONLINE EDUCATION. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5444-5448). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29131.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
Joseph Luca & Edgar R. Weippl
AACE
More Information on EDMEDIA
Table of Contents
Authors
Abstract
This focus of this paper is to consider potential uses of Virtual World technology for academic purposes. Research is needed on the use of Virtual Worlds in order to identify and describe possible classroom applications. This paper discusses what virtual environments are and some of their limitations. Two virtual world technologies are described that were implemented as part of classroom activities in a graduate-level instructional technology course. An overview of the activities and initial results gathered from the class participants are presented. Class participants were asked for their perceived successes and limitations of the two applications. This paper also proposes creating an interest group whose mission would be to generate educational standards for future development of Virtual World technology and an implementation strategy of this new technology. This paper also discusses implications for virtual worlds in their current state and provides a call for future projects to be developed according to standards created by an international committee.
Keywords
Also Read
- Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress
- How to integrate games or game elements in educational multimedia: a typology of educational game use
- Envisioning the Educational Possibilities of User-Created Virtual Worlds
- Effect of the activities in the Second Life® as tool for mutual understanding of gender role
- How to Teach and Demonstrate Topics of Supply Chain Management in Virtual Worlds
- A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education
- Distance Learning in Second Life – a guided tour in Rosario
- The Realities of Working in Virtual Worlds
- Using Second Life in an English course: Designing class activities to address learning objectives
- Virtual Classroom and Training in Second Life
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment