Cultivating the Ethical Mind with Games and Simulations PROCEEDINGS
Andy Smith, Lancaster University, United Kingdom
World Conference on Educational Multimedia, Hypermedia and Telecommunications, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
As we move further into the Information Age concerns around the currency of education have grown. To address these, Howard Gardner (2006) has proposed ‘Five Minds for the Future’. The affective dimension of these proposals is examined; in particular the ‘Ethical Mind’. A conceptual model for affective development is examined and applied to the use of games and simulations. Massively multiplayer epistemic games are identified as offering the optimum environment for development of the ethical mind as they offer the opportunity to explore ethical problems and see the consequences and experience the emotional impact of the solutions.
Smith, A. (2008). Cultivating the Ethical Mind with Games and Simulations. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5422-5431). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
© 2008 AACE