Cultivating the Ethical Mind with Games and Simulations
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Smith, A. (2008). Cultivating the Ethical Mind with Games and Simulations. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5422-5431). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29128.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
Joseph Luca & Edgar R. Weippl
AACE
More Information on EDMEDIA
Table of Contents
Author
Abstract
As we move further into the Information Age concerns around the currency of education have grown. To address these, Howard Gardner (2006) has proposed ‘Five Minds for the Future’. The affective dimension of these proposals is examined; in particular the ‘Ethical Mind’. A conceptual model for affective development is examined and applied to the use of games and simulations. Massively multiplayer epistemic games are identified as offering the optimum environment for development of the ethical mind as they offer the opportunity to explore ethical problems and see the consequences and experience the emotional impact of the solutions.
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