Synchronous Teaching At It’s Best
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Nicholson, M., Boyce, B. & Boyce, S. (2008). Synchronous Teaching At It’s Best. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5320-5321). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29114.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
June 30, 2008
Joseph Luca & Edgar R. Weippl
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Table of Contents
The learning potential that new technologies bring to the world of eLearning is changing rapidly. Advances in technologies now allow us to present information and ideas in new and engaging ways, and create better collaboration between students and instructors. We can bring together learners from around the world to converse, debate, share applications, demonstrate techniques, sing together, laugh out loud, work in small groups, problem solve together, and share documents all in real time. People are no longer faceless names on a screen, but are real personalities working and learning together in a genuine interactive classroom. This session presents guidelines for creating a rich, dynamic, and engaging synchronous classroom. Ideas for activities, hints for implementation, demonstrations of software and “lessons learned” from 10 years of synchronous teaching experiences will be included.
- Immersive Learning in K-12 Schools: Success and Limitations
- Using Computer Games in Online Education: What Are Students Really Learning?
- K-12 Cyber Schools: The school was created, the students came, the students left, why?
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- Migrating Towards K12 in Virtual Spaces: Second Life Lessons Learned as Higher Education Meets Middle School Students
- Special Needs Education Goes Digital: Cyber Charter Schools and Special Needs Education
- Informal learning by non-posters in virtual communities. Preliminary theoretical considerations and explorative case studies.
- Online Synchronous Delivery Model proves to be a successful Format for High School Students
- Business Opportunities for the Educational Games Industry - Guidelines for a Strategic Shift
- Incidental Learning in a Higher Education Asynchronous Online Distance Education Course
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