What Makes a Software Socializable ?
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Sire, S., Vanoirbeek, C., Karacapilidis, N., Karousos, N., Tzagarakis, M. & Latour, T. (2008). What Makes a Software Socializable ?. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5077-5082). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29076.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
Joseph Luca & Edgar R. Weippl
AACE
More Information on EDMEDIA
Table of Contents
Authors
Abstract
This article draws from our experience in the PALETTE project with the integration of several Web applications and services, to propose a list of properties that allow Web applications to become part of an online social space. That categorization is useful both for group mediators that want to select the right technology, and for software developers that want to build services with a high degree of acceptability. The article discusses the concept of online social space, then it lists several properties to make software socializable. Finally, by looking at current standards and practices, it proposes some means to implement the properties into software.
Keywords
Also Read
- Video Annotation System and Formative Assessment Tool Using Flash Media Server
- Instructional Design Considerations for Science E-Learning
- The Use of Web 2.0 Social Networking Technologies to Expedite Collaboration Both in and Out of the University Classroom
- Collectives, Networks and Groups in Social Software for E-Learning
- Implementing Embedded Assessment to Provide Feedback to Student and Instructor.
- Usable But Not Entertaining e-Learning Material
- Moodle vs. Facebook: Does using Facebook for Discussions in an Online Course Enhance Perceived Social Presence and Student Interaction?
- A RIA-Based Collaborative Learning System for E-Learning 2.0
- Who We Are: Analysis of 10 Years of the ED-MEDIA Conference
- Generation Y Learning in the 21st Century: Integration of Virtual Worlds and Cloud Computing Services
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment