What works best a podcast or a study tool game in a web-enhanced class?
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Conover, K. & Hughes, R. (2008). What works best a podcast or a study tool game in a web-enhanced class?. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 4671-4672). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29036.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
Joseph Luca & Edgar R. Weippl
AACE
More Information on EDMEDIA
Table of Contents
Authors
Abstract
The Koehler Center for Teaching Excellence eLearning staff at Texas Christian University piloted two new technology options for our communications, history and modern languages faculty; podcasting and study games (flashcards, hang-man, fill in the blank, matching, and crossword puzzles). The purpose of the pilot was to identify how both tools could be used in a web-enhanced course, how faculty adopted and implemented the tools and it tools enhanced learning. This presentation will discuss TCU’s twelve month pilot of incorporating podcasting and study games (flashcards, hang-man, fill in the blank, matching, and crossword puzzles) into web-enhanced courses, the faculties preconceived ideas about podcasting and study game tools, the pilot setup, modifications over the twelve months, and will share results of a 1000 students surveyed and their experiences using both podcasting and study games. TCU supports both Mac and PC and both users will be interested in the results of our pilot.
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