Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress
PROCEEDINGS
Chris Campbell, Stephen Jones, La Trobe University, Australia
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Online social networks and computer based games continue to attract new users in their millions around the world. Educators are drawn to investigate these environments to understand their attraction to users, to meet the challenges of new kinds of literacies and to examine new kinds of interactions and the potential of new teaching tools (The Schome Community, 2007). This paper describes a work in progress of a pilot study of Second Life as an accessible example of a virtual world/rich social network and a new technological teaching tool. The study investigates fourth year pre-service education students experiencing Second Life in an intermediate educational technology unit at an Australian university. This study aims to investigate emerging teacher’s responses to Second Life and their pedagogical approaches to using virtual worlds to advance inclusive practice. Data collection will be through a variety of qualitative methods including questionnaires and focus group interviews.
Citation
Campbell, C. & Jones, S. (2008). Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3638-3642). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/28889/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
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