Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress
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Campbell, C. & Jones, S. (2008). Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 3638-3642). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/28889.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
June 30, 2008
Joseph Luca & Edgar R. Weippl
More Information on EDMEDIA
Table of Contents
Online social networks and computer based games continue to attract new users in their millions around the world. Educators are drawn to investigate these environments to understand their attraction to users, to meet the challenges of new kinds of literacies and to examine new kinds of interactions and the potential of new teaching tools (The Schome Community, 2007). This paper describes a work in progress of a pilot study of Second Life as an accessible example of a virtual world/rich social network and a new technological teaching tool. The study investigates fourth year pre-service education students experiencing Second Life in an intermediate educational technology unit at an Australian university. This study aims to investigate emerging teacher’s responses to Second Life and their pedagogical approaches to using virtual worlds to advance inclusive practice. Data collection will be through a variety of qualitative methods including questionnaires and focus group interviews.
- How to integrate games or game elements in educational multimedia: a typology of educational game use
- Second Life for Education
- Embarking on an Educational Journey in Second Life
- Using Virtual Reality Computer Models to Support Student Understanding of Astronomical Concepts
- Effect of the activities in the Second Life® as tool for mutual understanding of gender role
- Virtual Classroom and Training in Second Life
- Paper Pre-service students using Teen Second Life in secondary classrooms: A work in progress.
- Educational Research and Evaluation Data Collection Procedures in Second Life
- Envisioning the Educational Possibilities of User-Created Virtual Worlds
- Third generation educational use of computer games
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