Skip navigation

Home | About | Contact

Digital Library > Conference Papers > EDMEDIA > Volume 2008, Issue 1 >

Playing to Learn: Guidelines for Designing Educational Games

New Search
New Search
Print Abstract
Print Abstract
E-mail Abstract
E-mail Abstract
Full Text
Full Text
Add To Collection
Save to My Collections
Export Citation
Export Citation

Pivec, M. & Pivec, P. (2008). Playing to Learn: Guidelines for Designing Educational Games. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 3247-3252). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/28834.

OpenURL Link

Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
  Joseph Luca & Edgar R. Weippl
AACE

More Information on EDMEDIA

Table of Contents


Authors

Maja Pivec, FH Joanneum, Austria; Paul Pivec, Deakin University, Australia

Abstract

Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating learning processes. An innovative educational paradigm such as game-based learning, and guidelines for educational game design are discussed in the first part of the paper. The second part of the paper provides an example of a multi-user collaborative learning platform, “The Training Room”, and outlines the game concept employed.

Keywords

Also Read

Tags

Comments & Discussion

Comment on the paper above. You must be registered to participate. Registration is free.




Feedback and Suggestions please email info@editlib.org.