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Is History a game? Games, Youth and apprenticeship in History

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Arruda, E.P. & Siman, L.M.d.C. (2008). Is History a game? Games, Youth and apprenticeship in History. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 3108-3113). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/28813.

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Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
  Joseph Luca & Edgar R. Weippl
AACE

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Authors

Eucidio Pimenta Arruda, FUMEC University, Brazil; Lana Mara de Castro Siman, Federal University of Minas Gerais (FAE-UFMG, Brazil

Abstract

This work has as central problem to discuss the relations between computer digital games and the construction of the reasoning and historical knowledge by young people between 14 and 17 years old. Our hypothesis is that individuals who have access to the different media create new knowledge relations, new ways of interpreting world and new forms of learning and reasoning History. The theoretical referential of the research skirt four important axes: Historical Empathy “Concept”; Technological Culture and gamer culture; Young Culture and Learning. We are assuming that the digital game, independent of being played either online or offline, involves cooperation, interpersonal relationships, media knowledge and of their rules. We are going to debate the partial results of the research, up to the moment. The strategy most used by the players is the collaborative learning, within a match among three or more players.

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