Development of a Geometry Learning Game with Tangible User Interfaces
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Lee, C.W., Huang, J.K., Chou, W.S., Sun, H.H., Yeh, T.Y., Huang, M.J. & Chen, H.C. (2008). Development of a Geometry Learning Game with Tangible User Interfaces. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 1548-1553). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/28585.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
Joseph Luca & Edgar R. Weippl
AACE
More Information on EDMEDIA
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Authors
Abstract
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical tangible geometric objects. In the exhibition, children found the game was extremely attractive as compared to a traditional quiz game that was answered by clicking items or keying characters on screen. The children were fascinated by the interesting way to play a game with tangible objects just like they play traditional physical games.
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