Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
Save to My Collections
Warren, S., Dondlinger, M.J., Stein, R. & Barab, S. (2009). Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom. Journal of Interactive Learning Research, 20(4), 487-505. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/28349.
Journal of Interactive Learning Research
Volume 20, Issue 4, October 2009
Association for the Advancement of Computing in Education (AACE) Chesapeake, VA
More Information on JILR
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students and teacher. Taking a case-based approach, this study examined the experiences of 44 students in two classrooms in order to detect major differences between the participation of students in a class in which face-to-face instruction was their only means of practicing and receiving feedback on their writing and a second class which provided students with an additional eight hours of opportunity to practice descriptive writing within the Anytown multi-user virtual environment. The main findings suggested that several elements must be present in the design of digital learning environments stemming from literature on using games and learning as a means of encouraging on-task behaviors. Further, it was noted that with a social constructivist design, specific forms of scaffolding that emerge from game context should be developed within the system to encourage student peer cooperation and use of system affordances while reducing reliance on face-to-face direction giving.
- Elementary Education
- Virtual Environments
- English Language Arts
- Educational Technology
- Instructional Design
- Teaching Methods
- Designing with and for Technological Pedagogical Content Knowledge: The Evolution of GeoThentic
- Using e-Learning Technologies in Developing Remeditainment Products for the Treatment of Children with Central Auditory Processing Disorder (CAPD)
- Post degree online course in Haematopathology and e-Learning: description of an innovative curriculum in e-Learning
- Podcasts in Higher Education: What Students Want, What They Really Need, and How This Might be Supported
- Using RSS in Collaborative Course Development
- Teaching for Success: Technology and Learning Styles in Preservice Teacher Education
- Reducing E-Learning Development Costs Using a Streamlined XML-based Approach
- Using Authentic Situations and Avatars to Build Knowledge in an E-Learning Environment
- Inspiring Learning and Teaching: Using e-tools to Facilitate Change
- Scenario making support in PBL
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.